Qbcore Advanced Ambulance System brings immersive emergency medical services to FiveM RP servers. Featuring realistic injury treatment, stretcher usage, and ambulance transport, this script enhances EMS roleplay. Paramedics can assess, stabilize, and transport patients with advanced medical mechanics. Fully integrated with Qbcore, it provides an engaging and dynamic experience for emergency response teams.

Features:

Injury system:

  • Different types of injuries (suffocating, bleeding, burns, fractures)
  • Each body part can be injured with different severity for each part.
  • Different treatment for different injuries (bandage, splint, burn dressing, gauze, tourniquet).
  • Check injuries on other players with ox_target or /injuries command to check self.
  • Different types of ‘deaths’ (knocked out unconscious, knocked down injured, fully dead)
    • Knocked out unconscious
      • Happens when player gets beaten with melee weapons or by hand.
      • Player can get up after a while.
    • Knocked down injured
      • Player can send distress signal
      • Player will slowly die depending on inquiry (bleeding out, heart stops, etc)
      • If heart stops, others can perform cpr to keep them alive until EMS uses defibrillator.
      • Can be carried by other players and taken to hospital.
      • Can be treated with different items depending on injuries.
    • Fully dead
      • Happens by severe injuries such as falling from a high building or shot in the head.
      • Also happens if knocked down and not saved by anyone after a while.
      • Also happens if knocked down and keeps getting shot or beaten.
      • Once fully dead player can respawn at morgue and inventory items will be dropped, this and timer can be configured.

Stretcher system:

  • Stretcher is an item and can be placed down and picked up again.
  • Stretcher can be placed inside an ambulance, and helicopters.
  • Players can be placed on stretchers.
  • Stretcher can be lowered and raised (must be lowered to place player).
  • Stretcher can be moved.

Defibrillator & CPR:

  • When a player is injured their heart could stop and thus die faster.
  • If the heart is stopped players can perform cpr on the injuried person.
  • If 30 seconds pass after the heart stops then players can’t perform cpr anymore.
  • If players do perform cpr before 30 seconds will be paused and reset once players stop doing cpr.
  • Defibrillator can be used only within 30 seconds of heart being stopped or if someone did cpr to extend that time.
  • Defibrillator also adds a Vital Signs target option which allows users to see if the patient can be saved or not.

Med-bag/Trauma bag:

  • Once in inventory it will be in the players hand.
  • It can be placed down on the ground and picked up with animations included.
  • It can be opened and there’s items inside.
  • It has walking and running animations.
  • The weight of it is affected by the items inside.

Treatment items:

  • Tourniquet
    • Used to slow down bleeding.
    • Can only be used on body parts that allows it.
    • Can only be used once per body part.
  • gauze
    • Used to stop bleeding.
  • Burn dressing
    • Used to treat burns
  • Splint
    • Used to treat fractures

Carry players:

  • Players can carry other dead or injured players.
  • Players can carry players that have their hands up.
  • Players can click X to cancel carrying.

Hospital system:

  • Doctor spawns at hospitals. You can heal yourself.

    You can heal other players you’re carrying or on stretchers.

Death screens:

  • Different death screens for each death type.Knocked out unconscious

    Fully dead