The ESX Advanced Ambulance Job enhances roleplay by offering a detailed emergency medical system for FiveM. Players can take on the role of paramedics, respond to emergencies, and perform medical treatments with realistic features. This system includes customizable settings for job progression, equipment, and interactions, improving gameplay immersion.
Features
- Optimized Code – Running 0.00MS idle usage, performance is of exceptional quality.
- Multi-Hospital Support – Easily add & remove multiple locations (Comes pre-configured for gabs).
- Full Fledged Injury System – Ability to treat wounds that players die from or respawn with less health if not treated as well as injuries that inflict while alive that effect things like sprinting, jumping, shooting, bleeding, and more depending on the injury.
- Last Stand (2-stage death) – An optional and desired feature that allows players to crawl around slowly prior to fully dying.
- Persistent Death Animations – Animations for death are persistent and synced across clients for a realistic feel without the default glitch rag doll.
- Usable Items – Items available such as medical bags, instruments to treat wounds, medkits, bandages, and more!
- Usable Pain Killers – Used to temporarily disable injury but when taken in excess, could be extremely dangerous!
- Animations & Props – All features finished with appropriate props and animations to ensure an immersive experience.
- Built-In Dispatch System – A dispatch system to help you find players in distress who need revived. Open code to add your own dispatch system as well as compatibility with GKS/Quasar/LB Phones if desired.
- Built-In Garage System – An optional ambulance garage with aircraft compatibility.
- Hospital Check-Ins – With the ability to add unlimited as well as synced hospital beds.
- Customizable Cloakrooms – Easily switch between work/civilian outfits without any specific skin/clothing script dependencies.
- Usable Stretchers – Move patients to and from ambulances with this custom stretcher system.
- Optional Knockout System – A knockout system to help better lengthen fist fights without inflicting death.
- Car Lock System Compatible – Compatible with wasabi_carlock/qb-vehiclekeys by default and any other car lock can be implemented with ease.
- Revive Rewards – Keep your ambulance workers happy by rewarding them per revive depending on the treatment provided to the patient, or do not! The choice is yours.
- Remove Items On Death – Optionally available to remove items on death with compatible inventories (Customizable code for any inventory).
- Multiple Death Screens – The choice between 5+ death screens that we continue to add new styles to choose from.
- Optional 3rd Eye Compatibility – Can be used without any target/3rd eye system. However, by default can be used with ox_target/qb-target/any target added to the bridge resource.
- Optional Text UI Compatibility – Can be used by any Text UI system optionally.
- Many Compatible Inventories – Compatible with ox_inventory, qb-inventory, qs-inventory, ps-inventory, tgiann-inventory, codem-inventory, mf-inventory, esx_inventory, and any other inventory can be easily added.
- Complete Job Replacement – This is a complete esx_ambulancejob / qb-ambulancejob replacement!
- And much more!
Need help?
If you have any other questions or issues related to this product, you can contact us. This script works well with our ESX Police Job Script for enhanced roleplay communication
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