The Qbcore Decay Script introduces environmental decay to FiveM, simulating the natural deterioration of objects, vehicles, or buildings over time. Ideal for roleplay scenarios like abandoned areas or long-term gameplay, this script adds realism by making items decay or degrade, enhancing immersion and server dynamics. Fully integrated with Qbcore.
This is a proof-of-concept for a server-sided, qb-core item degradation system that uses a cron schedule, and runs whether players are on or not. This can adjust qualities of items in player inventories, stashes, gloveboxes and trunks. This POC is only to provide the decay mechanism and will not include code changes needed elsewhere for that sanity-checking and implementation; that’s up to you.
Set the hours of the day that you want the decay to occur, this is according to the server’s clock. Next, add a degrade
value with a float amount that an item will be decayed by, to each item you want affected, in your QBShared.Items
. This decay will take place at each point of the day you set in the config.
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If you have any other questions or issues related to this product, you can contact us. This script works well with our Qbcore Crafting System Script for enhanced roleplay communication
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