The QBCore Injury Script introduces realistic injury mechanics for FiveM servers, enhancing roleplay immersion. Players spawn injured based on predefined conditions, requiring medical assistance or recovery actions before fully engaging in gameplay. The system integrates realistic animations, damage effects, and customizable injury settings, making it ideal for hardcore roleplay servers.
Features:
- Customizable Health Reduction: Configure the amount of health (HP) that players lose periodically when injured. Tailor the intensity of the injury effect to fit your server’s needs.
- Dynamic Notifications:
- Choose between OKOK Notify and ESX Default Notifications to alert players when they are injured. Customize the message players receive upon injury to suit your server’s atmosphere.
- Screen Effect:
- Immerse players with visual effect like screen shake, signaling their deteriorating condition.
- Automatic Recovery:
- Players automatically regain their normal state once their health improves above a certain threshold, seamlessly transitioning back to regular gameplay.
- Death Reset:
- If a player dies, the injury state is reset, ensuring a clean slate upon respawn.
- Easy to Configure:
- With straightforward configuration options, you can effortlessly adjust the script to fit your server’s unique roleplay style. Simply edit the
config.lua
file to toggle features, set custom values, and ensure a smooth integration with your existing setup.
How It Works:
- When a player’s health drops below a specified level, the script triggers a series of effects and notifications to indicate their injured status. As long as they remain injured, their health will gradually decrease, adding a strategic challenge to surviving in your server’s world.
Need help?
If you have any other questions or issues related to this product, you can contact us. This script works well with our Qbcore Revive System for enhanced roleplay communication
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