The Qbcore Runtime water manipulation Script introduces real-time water manipulation in FiveM, allowing servers to create immersive flood scenarios, tidal waves, and custom water physics. Perfect for roleplay events, natural disaster simulations, and creative storytelling, this script enhances the in-game environment with dynamic and responsive water mechanics for a unique gameplay experience.
Why does the ocean wave back?
- Because it has decent sea. This is a small example with the new runtime water manipulation stuff.
- Just ensure the waterworld resource to start the waving or stop it to calm it down.
- It is a really small example to load an included water.xml file. Have Fun!
Need help?
If you have any other questions or issues related to this product, you can contact us. This script Works well with our Qbcore Weather System for enhanced roleplay interactions.
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