The ESX Advanced Zombies Script transforms FiveM into a thrilling survival experience by introducing realistic zombie AI, infection mechanics, and immersive apocalypse gameplay. Players must scavenge, fight, and survive against hordes of undead. Fully configurable, this script enhances roleplay servers with dynamic zombie interactions and survival-based economy integration.
- You are able to create and manage multiple zones based on your preference, such as Safezones, Redzones, etc. Those zones can be displayed with circular blips, block zombie ped spawning and preventing players to fight in those zones (if set to true).
- Zombie peds can drop loot based on your preferences, a zombie can drop weapons, items, money and black money by an option which is called
LootRewardPackages
, this option is allowing you to create multiple loot reward packages in order to be used in a specified zombie name / type when killing. - Zombies can attack in hordes, they are also sprinting (running) and their health, damage or headshot modifier can also be configured and changed based on the zombie name / type.
- Zombie are performing an eating animation while the player is dead.
- Zombies can have custom speaking sounds.
- Traffic Adjuster (To block all the default fivem vehicles and peds / npcs).
- Player Statistics (Zombie Kills & Player Deaths) Ranking UI.
Player Statistics (Zombie Kills & Player Deaths) Ranking UI
- All the statistics can be seen in a UI when pressing a key or performing a command (Configurable). The statistics that will be shown are the TOP (20) Players & your player’s personal statistics.
- All statistics are being automatically updated by the system when there are new kills or deaths, including ranking.
- All the statistics are being saved in the database when a player leaves the game or when the script stops running.
- Fully responsive with all the screen resolutions.
- All the UI Locales can be modified in the following path: html > js > locales (All languages are supported).
- Supporting
QBCore qb-ambulancejob
script for death counting but on ESX you MUST manually callTriggerServerEvent("tp-advancedzombies:updatePlayerStatistics", "deaths", 1)
in your ambulance script wherefunction RemoveItemsAfterRPDeath()
is called.
Need help?
If you have any other questions or issues related to this product, you can contact us. This script works well with our ESX Safe Zones Script for enhanced roleplay communication
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