The Esx Web map Script introduces an advanced online mapping system to GTA V RP, allowing players to access real-time navigation tools. With waypoint customization, route planning, and seamless FiveM integration, this script enhances roleplay by providing an interactive and efficient way to track locations and movements.
Features
On the map page, you can:
- Drag the map by holding down the mouse.
- Zoom in and out using the mouse wheel.
- Press H to center.
- Quickly double-click the mouse, then drag after the second click to draw a trajectory line between two points. The midpoint of the trajectory line displays the angle and distance between the two endpoints (the distance is in meters in the game coordinates).
For player game tags, you can:
- When the mouse is on the player tag, you can drag the player tag by holding down the mouse. (This feature is very useful when different player tags overlap)
- When the player is not in an aircraft, the player tag is black. Otherwise, it is pink and displays information.
- If there are parentheses after the player’s name, it indicates the name of the vehicle the player is currently driving.
- When the player is in an aircraft, the player tag is pink and displays the following information (sorted from top to bottom, left to right):
- Player name
- Parentheses: name of the vehicle the player is driving
- Player altitude above sea level (in feet)
- Player speed (in knots)
- Player speed estimate line: When the player has a certain speed, you will see a line segment extending from the player’s position point (red dot, not tag). This is the speed estimate line.
- The length of the speed estimate line changes with the player’s speed. The greater the player’s speed, the longer the speed estimate line.
- The direction of the speed estimate line is the same as the current heading of the player.The speed estimate line can be used by air traffic controllers to judge whether unassigned vertical separations between aircraft have a risk of collision. If the speed estimate line of the latter aircraft is significantly longer than that of the former aircraft, it may indicate a risk of collision, and action needs to be taken.
Player and Controller Interaction
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- Players can send messages (usually flight plans) to the online map by entering the command
/ATC [... ...]
in the game (where[... ...]
is the text content, with spaces between the command and the text content). Controllers can view this message by placing the mouse over the player tag and pressing the space bar. Click elsewhere with the left mouse button to close. - Players can simulate identifying their transponder by entering
/ident
in the game. After the player identifies their transponder, on the online map, the player’s tag will be highlighted for 5 seconds to remind the controller. - Players can Set their transponder code with
/squawk [4-digit octal number]
. Special codes like 7500, 7600, and 7700 display in different colors.
- Players can send messages (usually flight plans) to the online map by entering the command
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Update
- Added pinch zoom and drag support for touch devices. However, due to performance limitations, tag loading pauses when fingers touch the screen, and the map’s frame rate is capped at 30 FPS.
- Added transponder functionality and updated tag display. Now, only the call sign is shown if available, and either the call sign or the name is displayed (but not both).
Need help?
If you have any other questions or issues related to this product, you can contact us. This script works well with our ESX Vehicle Tracker Script for enhanced roleplay communication
Visit if you’re looking for anything regarding this RedM script
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