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ESX Public Transport AI Script | AI-Managed Bus Routes

Framework:

The ESX Public Transport AI 2.0 script provides automated public transport managed by in-game AI, allowing you to create custom bus routes easily via configuration. Routes are calculated, visually represented with temporary map blips, and saved automatically for seamless AI-driven transportation.

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The ESX Public Transport AI Script introduces a fully automated bus transit system to your FiveM server. Players can board AI-controlled buses that follow scheduled routes around the city. Perfect for immersive civilian life, this script enhances public roleplay, reduces reliance on personal vehicles, and improves server realism and economy.

What’s this
  • This resource will make public transport aviable managed by the game AI.

Add custom routes

  1. Open config.lua and create a new route like in the example.
    IMPORTANT NOTES:

    • always add the route at the end of the Config.Routes table
    • when adding a new stop in the busStops array, avoid to get the position in the middle of a crossroad
  2. Once you’ve done it, restart the resource and use the command /bake routeId, where routeId is the position of the route in the Config.Routes table.
  3. As soon as the bake is done (check client console for errors), you will see on the map some blips indicating the route just calculated (for few seconds) and a file will be saved in /bake_data/baked_routes/.
  4. Do a /refresh since there are a new files, and /restart publictransprot.
  5. You are done. Everything should start working fine.

Need help?

If you have any other questions or issues related to this product, you can contact us. This script works well with our Esx Bus System for enhanced roleplay communication

Visit if you’re looking for anything regarding this RedM script

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AI-driven public transport bus in FiveM using ESX Public Transport Script ESX Public Transport AI Script...

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